전주대학교

Game Contents Design

Introduction to Program

Category Introduction
Ideal Candidate Creative talent tailored to the industry required by the domestic and international game industries
Core Competencies Field practice · Communication · Problem solving
Educational Objective In order to create creative and fun games, we learn and practice game elements such as game planning, game graphics, game programming, and scenarios. Through this curriculum, we train experts who can develop games of various genres.
Curriculum
  • Systematic industry-academia cooperation education program in conjunction with domestic game companies, as well as internships that allow students to gain practical experience at game companies during vacations
  • Game development based on the Unity 3D engine, which enables game development for almost all platforms and has various functions and conveniences
Degree Bachelor of Arts
Career Opportunities Programmer
Graphic designer
Game designer

Program Highlights

Curriculum Completion System


Curriculum Organization

Grade Semester Category Title of Course Credit Total
1 Fall Liberal Arts Basic Korean (1) 3 13
Career exploration Seminar 1
Basic Introduction to Management 3
Introduction to Economics 3
General Chemistry 3
Spring Liberal Arts Basic Korean (2) 3 13
JJ Freshmen Seminar 1
Basic Customer Services 3
Introduction to Accounting 3
Tourism Resources 3
2 Fall Liberal Arts Basic Korean (3) 3 16
Job design Seminar (2) 1
Basic Culture & Tourism 3
Food Microbiology 3
Leadership 3
Understanding Business Data 3
Spring Liberal Arts Basic Korean (4) 3 16
Job design Seminar (1) 1
Basic Food Biochemistry 3
Introductory Financial Accounting 3
Human Resource Management 3
Strategic Management 3
3 Fall Liberal Arts Basic Korean (5) 3 16
Career development Seminar (2) 1
Basic Organization Management 3
Service Strategy 3
Customer Behavior 3
Korean Food Culture Contents 3
Spring Liberal Arts Basic Korean (6) 3 16
Career development Seminar (1) 1
Basic Basic Marketing 3
Festival Contents Planning 3
Korean Food Basics and Applications 3
Brand Management 3
4 Fall Major 3D Graphics I 3 12
Music & Sound Recording 3
Game Algorithms 3
Game Project 3
Spring Major Character Design 3 9
Immersive Sound Production 3
3D Graphics II 3

Course Descriptions

> Major Elective Courses

Courses / Descriptions
3D Graphics I
Various production techniques are honed and applied to projects for 3D character and background production.
Music & Sound Recording
Music & Sound Recording is a course that delves into the technical and artistic aspects of capturing and manipulating sound. This course provides students with a comprehensive understanding of the tools, techniques, and theories involved in audio recording, production, and post-production.
Game Algorithms
It deals with technical methods of general algorithms, development methodologies, and methods of analysis and evaluation of algorithms. In particular, it deals with the problem of understanding the solution algorithms for major problems in the gaming field, such as navigation, alignment, numerical analysis, and network, and directly implementing and applying them.
Game Project
Students will study the basic principles of human psychology and implement them in diverse ways involving the active interaction between the cyber space and the game player, immersion, goal achievement. They will develop these basic skills and apply them to games.
Character Design
Practice 3D model and character production is an intermediate course necessary for virtual reality production.
Immersive Sound Production
Immersive Sound Production is a course that delves into the creation of immersive audio experiences. It focuses on techniques and tools used to produce sound that simulates a three-dimensional space, providing listeners with a more realistic and enveloping auditory experience.
3D Graphics II
Study of 3D character animation skills including bone setup, rigging, weighting and advanced techniques for background design.

Career Opportunities